My reworked and getting there storyboard, version 2. The character has been modified so theres a little more tonality to him. He starts cautious, then builds from there. I'll be learning how to improve the acting next term so stay in tune.
It looked so different in my head and to be honest, I'm not happy jan. It's frustrating that once the tradional animation is done, you can't just click undo or edit the timing on a graph, but it has taught me to be more mindful in the traditional process.
I would have really liked to have added a third anchor point so I could make the gymnastics style mickey back flips into a large one, but I just had to make do.
Hopefully you can see without the use of special effects that the ball is 'angry and heavy.' I had to really stretch the movements, but I can see when you push the limits, you make some awesome animation.
This was a simple flash animation, I wanted to go against the grain and make a new spaceship that didn't look like a child drew. Most of the animation is drawn with my mouse which gives it that authentic look. The symbol is brb in webdings.
My task was to animate an object bouncing, showing weight and character, this being my first software animation, I put all my efforts into getting the thing to bounce in the first place. I found this awesome pic of Chris and I made the bounce the top of his head each time.
Remember it is my first, so the air time is a little dodge
Today I was taught the very basics of photoshop CS3. I relearned how to use the paint bucket, the wand, gradients, and layers.
One thing that was interesting was that when you use the anti-aliasing for the paintbucket, it will eat away at you picture the more you click. To prevent that from happening, you turn it off and click away. I guess you do learn something everyday - if you want to.
This is my first post, so ease up all you critics. My teacher wanted us to test the boundaries of animation with a ball - pretty much until it doesn't register in your mind and you think wtf... This is my attempt:
For some strange reason the non functioning test can't upload, so this is where added a couple frames to smooth the movement more.
What I learnt was that you can make a ball move from one side to the other in about 3fps though still hard to follow (in an animators terms which is really 6fps). My previous clip was 2fps from one side to the other, and without the in-between so the ball looked like it just appeared from nowhere.