Animation Goal
My goal for animation is to get into the games industry. So I will be focusing on building a showreel and using the spare time of my already so packed schedule to practice using maya. I aim to line myself up with a job to carry on with straight after I finish this coarse and be on my way to bigger and better dreams.
You need to change the title of your blog from "1st year..." to maybe just "animator". Start calling yourself an animator.
For your major project, think up a narrative containing some, if not all, of the following elements:
1. a walk
2. a run
3. a walk cycle = viewed from side and front at least
4. a run cycle = viewed from side and front at least
5. idle animation = breathing, looking around, anticipating or preapring for an action
6. 2 character interaction = fighting, dancing, lifting
7. different character types doing basic movements e.g. slender female, bulky male. punching, kicking, jumping.
8. pushing and pulling different objects = usually a heavy object as first choice
9. a gymnastic action = running and diving, jumping, gymnastics
10. additional considerations depending on what you have researched about your target employer = a collapse, faint, death, shot, having been punched...
11. dialogue/ acting
They are elements of a games reel.